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Ultimate Ghosts 'n Goblins (psp: 2006): Reviews
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Ultimate Ghosts 'n Goblins psp Game Reviews
Ultimate Ghosts 'n Goblins
Critic Score
Metascore: 73 Metascore out of 100
User Score  
10.0 out of 10
based on 13 reviews
Read critic reviews
How did we calculate this?
based on 1 vote
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Rate this game

In Ultimate Ghosts 'n Goblins, Arthur's heroic battle with the underworld was finally over and the entrance to the realm was sealed. So he thought. Time passes and unknowing to mankind, the dark lord has awaken from his slumber and kidnaps the princess in an effort to conquer the human world. Arthur must set off for the evil forest, the gateway to the underworld, to save the princess from imminent doom and keep the devil as well as his minions at bay. The excitement and intensity of the forerunner continues as our armored hero takes on this new challenge for the sake of humanity. With the use of a 3D graphics engine, the Ultimate Ghosts 'n Goblins world comes alive as effects, cutscenes, backgrounds and animations are given more depth and richer detail. Retaining the classic design of the series, several new facets have been created including a broader range of motion and new control techniques. Now our hero has the capability to dash, double-jump, shoot up or down in a vertical fashion, grab onto ledges, etc. With a new leveling system, allows gamers to build up Arthur’s skills for more powerful magic abilities and attacks. With the addition of extra lives, death doesn’t mean starting from a check point but rematerializing where they left off. [Capcom]

PUBLISHER: Capcom
DEVELOPER: Capcom
GENRE(S): Platform, Action
PLAYERS: 1
ESRB RATING: E10+ (Everyone 10 and Older)
RELEASE DATE: August 29, 2006

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

95
Play Magazine
Ultimate Ghosts 'n Goblins is "2D" but it's also a highly-produced, meticulously planned, big-budget release. This is no throwback to side-scrollers gone by, this is 2D handheld gaming. [Aug 2006, p.16]
90
Edge Magazine
This is far, far more than a nostalgic return to form - instead, it's a game so adept at exploiting its own heritage that it can integrate thorough modernity into its design without denting its retro appeal in the slightest. [Sept 2006, p.78]
86
IGN
The long overdue weapons and abilities that Arthur has gained for this installment are just the beginning -- as the game's truly excellent visuals, smart difficulty settings, and solid action-platforming make for one heck of a fun (albeit short-lived) day at the graveyard.
Read Full Review
85
PSM Magazine
Probably the most epic-feeling side-scrolling action game in years, if not ever. It will wow you just as much as it will challenge you, and it's definitely not to be missed by those who consider themselves serious gamers. [Oct 2006, p.73]
82
GameBrink
Hidden secrets make exploring optional areas much more rewarding, and with the way the game is set up, that ends up being a very important thing. I would recommend this to anyone who is willing to be challenged by a good platformer, as the game fulfills every requirement of a well designed and lovingly crafted action game and more. [JPN Import]
Read Full Review
80
GamePro
If you can't fathom the appeal of 2D old-school revival, save your cash; otherwise, grab a lance and skewer some flying eyeballs. [Oct. 2006, p.93]
70
Games Radar
For the few, the proud and the masochistic, however, your game has arrived. Good luck, and for the love of god, use that optional wrist-strap. PSPs are expensive.
Read Full Review
70
GamerFeed
This game is about as hard as petrified wood. Capcom eased things up a bit by tossing three difficulty levels into the mix, but even the added confidence booster couldn't save me from dying hundreds of times.
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70
GameSpy
It's a rare old-school follow-up that furthers its roots without selling out.
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67
GameSpot
A great-looking update of a classic platformer, but it can be frustratingly difficult to a fault.
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60
Electronic Gaming Monthly
The fact that I greeted each completed level with relief rather than satisfaction ain't encouraging. [Sept. 2006, p.108]
45
1UP
UGnG gets the superficial bits right, yet the fundamental elements that have always made the series so compelling despite its esteem-crushing difficulty are either missing, compromised or broken in this sequel. And without those crucial underpinnings of quality in place, the entire affair collapses in a morass of mediocrity.
Read Full Review
40
Official U.S. Playstation Magazine
The ugly: The graphics, the controls, the level design. [Sept 2006, p.85]

What Our Users Said

Vote Now! The average user rating for this game is 10.0 (out of 10) based on 1 User Votes
Note: User votes are NOT included in the Metascore calculation.

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